Editor 1.0.19
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
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Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Client 1.7.15
Attacks no longer stack per-swing costs into frame drops, and the Equipment tab's weapon and amulet slots match the server's slot indices.
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
The server enforces stackable, tradeable and droppable item rules, publishes an ItemOnObjectEvent for modules, credits kills to the killer, and stops melee combatants stacking on one tile.
Player data is saved on a timer and on the way out rather than only on a clean disconnect, the 6-hourly backup contains actual player data, and the deploy agent drains a container before stopping it.
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
Editor 1.0.18
1.0.17 fixes the 1.0.16 crash when opening any project; 1.0.18 purges stray .import sidecars from projects and the installer removes stale template files.
Editor 1.0.16
Play Local reports which editor, client and engine ran and ships a diagnostic even for abandoned runs; the editor viewport renders at native resolution with an anti-aliasing floor.
Editor 1.0.15
Props can follow the terrain and align to its slope, painted meshes always re-seat when the ground under them changes, and developer-only top-bar buttons are hidden in the packaged editor.
Editor 1.0.13
Editor releases and dev builds are produced by CI for Windows and macOS on every main push, Blender is found on macOS and Linux, and skill icons are embedded instead of linked by absolute path.
A quest system with an editor tool, runtime module and dialogue integration; private messages, friends and ignore; an AggroModule with killer-owned loot; persistent script variables; staff ranks synced from the dashboard.
Editor 1.0.12
VFX graphs can include imported models with a baked animation clip; Objects mode gains a Building tool, area-selection filters, copy/paste and batch editing; region elements re-fit to terrain after it changes.
The GUI editor gets full undo, a snap grid with marquee selection, align and distribute tools, keyboard nudging, new palette components and an interactive preview; the Script Editor becomes an IDE with per-tab buffers and a generated API reference; the player model moves to a Rigify rig.
Carve dungeons with auto-built walls and ceilings, create maps from a generation preview with autoshader, lighting and water presets, and manage terrain textures in a per-project library with quality tiers.
Editor 1.0.11
Stability releases that restored work lost to a bad merge, fixed the MCP server path in exported builds, and moved release uploads to a scripted pipeline.
Editor 1.0.7
The map editor moves to the official Terrain3D 1.0.2 build, fixing shipped map-tool crashes; Play Local downloads the portable client automatically and keeps it up to date.
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