GUI editor and Script Editor overhauls, new player rig
The GUI editor gets full undo, a snap grid with marquee selection, align and distribute tools, keyboard nudging, new palette components and an interactive preview; the Script Editor becomes an IDE with per-tab buffers and a generated API reference; the player model moves to a Rigify rig.
GUI editor#
- Stop losing work: data-loss and false-dirty fixes, then snapshot undo covering reparent, reorder, rename, container swaps and every inspector field.
- Rendered snap grid (off by default, toggle in the toolbar), marquee selection, rotation-aware selection geometry.
- Align/distribute tools, keyboard nudge and z-order shortcuts, numeric anchor/offset editing, a font family picker.
- Item Grid and Model Viewer palette components; interactive preview mode; resolution presets; a validation Problems badge; a "Close on Esc" interface option.
Script Editor#
- Per-tab buffers, a generated script API database with a dedicated API panel, monospace code font, working fold buttons, and Undo/Redo in place of Revert.
Player model#
- The player is now a Rigify
DEF-*rig shipped as.scnparts; the item create page has an equip-mode picker and fixed rigged-preview bone binding.
Play Local and Dev Test#
- Status on the Play Local button with details on hover; the editor-managed client cache is always version-checked.
- Game settings expose the Dev Test server and client project paths.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
