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GUI editor and Script Editor overhauls, new player rig

The GUI editor gets full undo, a snap grid with marquee selection, align and distribute tools, keyboard nudging, new palette components and an interactive preview; the Script Editor becomes an IDE with per-tab buffers and a generated API reference; the player model moves to a Rigify rig.

GUI editor#

  • Stop losing work: data-loss and false-dirty fixes, then snapshot undo covering reparent, reorder, rename, container swaps and every inspector field.
  • Rendered snap grid (off by default, toggle in the toolbar), marquee selection, rotation-aware selection geometry.
  • Align/distribute tools, keyboard nudge and z-order shortcuts, numeric anchor/offset editing, a font family picker.
  • Item Grid and Model Viewer palette components; interactive preview mode; resolution presets; a validation Problems badge; a "Close on Esc" interface option.

Script Editor#

  • Per-tab buffers, a generated script API database with a dedicated API panel, monospace code font, working fold buttons, and Undo/Redo in place of Revert.

Player model#

  • The player is now a Rigify DEF-* rig shipped as .scn parts; the item create page has an equip-mode picker and fixed rigged-preview bone binding.

Play Local and Dev Test#

  • Status on the Play Local button with details on hover; the editor-managed client cache is always version-checked.
  • Game settings expose the Dev Test server and client project paths.

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