Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
Data Editor#
- Equip authoring in the viewport. Position a weapon or armour piece on the rigged preview with a Move/Rotate gizmo and see exactly what the client will draw. Transforms are stored as a base plus your delta, so re-finalising never double-bakes.
- Inventory-icon snapshots are captured from the viewport and carried into Finalize; the gizmo also works in icon mode.
- Create-page upgrades for items, animation bases and VFX;
.objdrops convert with their textures and go through the import popup. - Thumbnail captures can no longer show a stale frame, and VFX tiles join the lazy thumbnail pipeline.
Assets#
- Icon category rail in the Assets tab; every category gets the folder view.
- Linked-folder browsing survives very large asset stashes.
- Stale
.gltfmodel paths resolve to their.scnsiblings.
Terrain textures#
- Textures are stored as id-keyed tier files (128 / 256 / 1024) with PBR set packing, and round-trip the cloud as tier zips.
- Per-map texture quality survives saves and asset rescues.
- Texture libraries render cloud-style material-ball previews.
Fixes#
- All 3D preview viewports render in their own world, so one editor's preview can no longer leak into another's thumbnail.
- VFX saves no longer re-load model instances from the export cache.
- NPC skin binds carry bone names so the client's skeleton graft maps correctly.
- The default template is now the cleared ShowCase project.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Dashboard: Creations page
A new Creations page in the creator dashboard lists everything you have uploaded to the cloud asset library, organised into folders you control.
