Cloud asset library and the import overhaul
The Library tab is now a cloud library with a category tree for 3D, 2D and Misc assets; share models, textures, items, NPCs, maps, interfaces and audio; imports run on a threaded pipeline behind a pre-import screen and land as self-contained .scn files.
Library tab#
- Cloud-only library with a category tree (3D / 2D / Misc) and drill-in browsing; category switches are instant thanks to a session cache.
- Share what you make. Publish models, terrain textures, items and NPCs (as definition bundles with their linked models), playable map bundles, interfaces and audio to the cloud. Map sharing supports replace from the map's right-click menu.
- Pulled assets are true references: one copy lives in a shared machine store and no files are added to your project.
- Library cards use a flat-at-rest hover design with a single click target and a creator line.
Import#
- Threaded import pipeline with a pre-import screen (name, type, texture size cap — the 4096 option was dropped).
- Every imported
.gltf/.glbbecomes a self-contained compressed.scn; the source is removed so it cannot be packed twice. - Magenta materials on
.scnloads fixed by using the engine's threaded loader.
Assets tab#
- Pop-out window for the asset browser.
- Linked model folders: drop a folder to browse it in place and add models to the project only when you use them.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Dashboard: Creations page
A new Creations page in the creator dashboard lists everything you have uploaded to the cloud asset library, organised into folders you control.
