Editor 1.0.17 and 1.0.18
Editor 1.0.18
1.0.17 fixes the 1.0.16 crash when opening any project; 1.0.18 purges stray .import sidecars from projects and the installer removes stale template files.
1.0.18#
.importsidecars are purged from game projects on create and on open. Godot import files inside a project broke resource loading in exported builds and caused a crash the first time a new project was opened.- The installer now deletes stale files in the bundled
default/template folder on upgrade instead of leaving old copies beside new ones.
1.0.17#
- Fixes the 1.0.16 release, which crashed on opening any project: a duplicate copy of the Terrain3D addon had been packed into the editor. A pre-release check now catches this.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
