Editor 1.0.16: Play Local diagnostics and render quality
Editor 1.0.16
Play Local reports which editor, client and engine ran and ships a diagnostic even for abandoned runs; the editor viewport renders at native resolution with an anti-aliasing floor.
Play Local#
- Every run reports the editor, client and engine versions and the play-session id, and client-preparation failures (which previously produced no record at all) are reported.
- An abandoned run ships its diagnostic instead of discarding it; the reconciler keeps its log excerpt.
- Re-entrant presses and launch gating fixed.
Rendering#
- The editor viewport renders at native resolution with an anti-aliasing floor.
- A map-save data guard protects terrain data during save.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
