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Editor 1.0.14 and 1.0.15: surface-following props

Editor 1.0.15

Props can follow the terrain and align to its slope, painted meshes always re-seat when the ground under them changes, and developer-only top-bar buttons are hidden in the packaged editor.

Map Editor#

  • Fixed and Align to Slope. Each placed prop carries a placement record: which surface it sits on, its height offset, whether it follows terrain edits (the Fixed toggle is the inverse) and whether it tilts to the surface normal.
  • Batched meshes glue to the terrain. Painted copies re-seat whenever the terrain or a height layer under them changes, with only a Slope toggle while painting.
  • Placements are re-seated at the end of map load, so terrain changed outside the editor settles on open.
  • Metadata lives in a props_meta.json sidecar; props.bin stays at version 2 so existing clients keep loading maps.

Other#

  • Developer-only top-bar buttons are hidden in the packaged editor.
  • Body and leg equipment render over the body part instead of replacing it.

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