Editor 1.0.14 and 1.0.15: surface-following props
Editor 1.0.15
Props can follow the terrain and align to its slope, painted meshes always re-seat when the ground under them changes, and developer-only top-bar buttons are hidden in the packaged editor.
Map Editor#
- Fixed and Align to Slope. Each placed prop carries a placement record: which surface it sits on, its height offset, whether it follows terrain edits (the Fixed toggle is the inverse) and whether it tilts to the surface normal.
- Batched meshes glue to the terrain. Painted copies re-seat whenever the terrain or a height layer under them changes, with only a Slope toggle while painting.
- Placements are re-seated at the end of map load, so terrain changed outside the editor settles on open.
- Metadata lives in a
props_meta.jsonsidecar;props.binstays at version 2 so existing clients keep loading maps.
Other#
- Developer-only top-bar buttons are hidden in the packaged editor.
- Body and leg equipment render over the body part instead of replacing it.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
