New Project wizard: templates, gameplay systems, and a 1:1 game screen editor
New Project is a full wizard page with three starter templates (Arena, Quest, MMO), a gameplay-systems step that removes what you switch off, a tab-bar layout step, and identity/HUD setup; the GUI editor's Game Screen mode replicates the running client.
New Project#
- Templates. Pick Arena (Diversion), Quest or MMO on the Basics step. They share one starter world and differ in which gameplay systems survive creation.
- Gameplay systems. Every system (combat, skills, shops, trade, quests, and more) is listed with its description; turning one off deletes its files from the project and writes
server/data/systems.jsonso the hosted server refuses those modules too. Systems stay editable later in Game Config. - Tabs step renders the client's real tab bar with per-row width and spacing.
- Identity & HUD collects the title, logo and HUD configuration.
- New projects are wired to your local server and client checkouts (Settings → Editor → Source Checkouts) so Dev Test and Play Local work immediately.
Game Screen editor#
The GUI editor's Game Screen mode is a 1:1 replica of the client's compact layout — viewport, minimap, tab bar and chat — with the tab bar placeable directly on the replica. Stat bars are the client's orbs; map buttons are capped at two.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
