All updates
Release notesServerPlatform

Server: timed saves, real backups, and graceful container drains

Player data is saved on a timer and on the way out rather than only on a clean disconnect, the 6-hourly backup contains actual player data, and the deploy agent drains a container before stopping it.

Persistence#

  • Save on a timer and on shutdown. Previously a character was written only on a clean disconnect, so a crash could lose a whole session. The server now saves periodically and during shutdown.
  • Backups hold player data. The 6-hourly backup now includes the actual player records, which is what the dashboard's Rebuild server restores.
  • A transient database blip can no longer destroy a character it failed to read.

Fleet#

  • Deploy agent 2.12 / 2.13: containers are drained (players told, new joins refused) before they are stopped, so a deploy or restart no longer drops players mid-action.
  • /game-health-check reports whether the container is running.

More in this area