Editor 1.0.13: releases cut by CI, macOS builds
Editor 1.0.13
Editor releases and dev builds are produced by CI for Windows and macOS on every main push, Blender is found on macOS and Linux, and skill icons are embedded instead of linked by absolute path.
Builds#
- Continuous builds. Every push to main produces Windows and macOS editor builds; releases no longer depend on anyone's laptop. Dev builds are listed on the admin Editor Builds page.
- The export verifies the bundled MCP server is in the zip and judges the build by its artifacts.
tools/is no longer packed into the editor PCK.
Fixes#
- Blender is located on macOS and Linux, not only Windows.
- Skill icons are embedded instead of linked by absolute path.
- MCP builds user-data paths for the target platform rather than the host.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Server: timed saves, real backups, and graceful container drains
Player data is saved on a timer and on the way out rather than only on a clean disconnect, the 6-hourly backup contains actual player data, and the deploy agent drains a container before stopping it.
