Editor 1.0.4 – 1.0.7: Terrain3D fixes and Play Local without an install
Editor 1.0.7
The map editor moves to the official Terrain3D 1.0.2 build, fixing shipped map-tool crashes; Play Local downloads the portable client automatically and keeps it up to date.
Map editor#
- 1.0.4 ships a real release build of the Terrain3D library (the debug DLL crashed map tools); 1.0.5 migrates to the official Terrain3D 1.0.2.
Play Local#
- 1.0.6: Play Local auto-downloads the portable client to the editor's user folder — no client install needed.
- 1.0.7: the
[client] project_pathsetting is no longer required, and a stale cached client is updated automatically.
Packaging#
- The bundled
default/template is kept out of the editor PCK and shipped loose beside the executable.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Client 1.7.15
Attacks no longer stack per-swing costs into frame drops, and the Equipment tab's weapon and amulet slots match the server's slot indices.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
