Editor 1.0.12: VFX model nodes, Objects mode tools, map editor overhaul
Editor 1.0.12
VFX graphs can include imported models with a baked animation clip; Objects mode gains a Building tool, area-selection filters, copy/paste and batch editing; region elements re-fit to terrain after it changes.
VFX editor#
- Model nodes. Add an imported model to an effect and choose a clip; it is baked in as the scene's autoplay animation so the client plays it without knowing anything about VFX models.
Map editor#
- Mode overhaul with a rebuilt welcome screen; region elements re-fit to the terrain after it changes.
- Objects mode: interactive-object authoring, a select tool with screen-space outlines, the Building tool, area-selection filters, copy/paste and batch editing.
- Right-click help is an in-window info card.
Data editor#
- Animation editor rework; object script binding fix; tab state persists across editor switches.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
Viewport-first item creation, asset category rail, and tiered terrain textures
The item create page authors equipment placement directly in the viewport with a transform gizmo and snapshots the inventory icon from it; the Assets tab gets an icon category rail; terrain textures ship as 128/256/1024 tier files.
