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Editor 1.0.12: VFX model nodes, Objects mode tools, map editor overhaul

Editor 1.0.12

VFX graphs can include imported models with a baked animation clip; Objects mode gains a Building tool, area-selection filters, copy/paste and batch editing; region elements re-fit to terrain after it changes.

VFX editor#

  • Model nodes. Add an imported model to an effect and choose a clip; it is baked in as the scene's autoplay animation so the client plays it without knowing anything about VFX models.

Map editor#

  • Mode overhaul with a rebuilt welcome screen; region elements re-fit to the terrain after it changes.
  • Objects mode: interactive-object authoring, a select tool with screen-space outlines, the Building tool, area-selection filters, copy/paste and batch editing.
  • Right-click help is an in-window info card.

Data editor#

  • Animation editor rework; object script binding fix; tab state persists across editor switches.

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