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Data Editor
Data Editor
Define items, NPCs, objects, animations, and visual effects.
1
Data Editor Overview
How the Data Editor manages Items, NPCs, Objects, Animations and VFX, the create-and-finalize flow, and how definitions export to client and server.
2
Items
Create items with a model or icon, author how equipment sits on the character, capture inventory icons, set stats and options, and read the items.json schema.
3
NPCs
Define characters with models, animations, right-click options, dialogue, combat stats, drop tables and scripts — and keep the client data contract intact.
4
Objects
Define clickable world objects with a model, tile footprint, collision, interact distance, right-click actions and a script, and how changes reach every map.
5
Animations and Animation Bases
Create animation bases (a skeleton plus its clips), import, trim, retime and preview clips, assign them to NPCs, and read the animations.json format.
6
VFX
Build effects from particles, primitive meshes and animated models, preview them, and register them by id in vfx_database.json for combat and scripts.