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Data Editor

Define items, NPCs, objects, animations, and visual effects.

  1. 1Data Editor OverviewHow the Data Editor manages Items, NPCs, Objects, Animations and VFX, the create-and-finalize flow, and how definitions export to client and server.
  2. 2ItemsCreate items with a model or icon, author how equipment sits on the character, capture inventory icons, set stats and options, and read the items.json schema.
  3. 3NPCsDefine characters with models, animations, right-click options, dialogue, combat stats, drop tables and scripts — and keep the client data contract intact.
  4. 4ObjectsDefine clickable world objects with a model, tile footprint, collision, interact distance, right-click actions and a script, and how changes reach every map.
  5. 5Animations and Animation BasesCreate animation bases (a skeleton plus its clips), import, trim, retime and preview clips, assign them to NPCs, and read the animations.json format.
  6. 6VFXBuild effects from particles, primitive meshes and animated models, preview them, and register them by id in vfx_database.json for combat and scripts.

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