Incremental publishing with content-addressed bundles
An opt-in Incremental (bundles) option in the publish dialog packs assets deterministically into per-map and per-model bundles and uploads only what changed; "pack only used models" is now on by default.
What it does#
With Incremental (bundles) checked in the publish dialog, the editor packs content deterministically into fine-grained bundles (one per map or model), uploads only bundles whose content changed since the origin build, and links carried-over bundles to that build so garbage collection stays safe. Uploads run in parallel with bounded concurrency.
The client mounts the core pack plus its bundles, and Play Local uses the same split bundles.
Also#
- Pack only used models defaults to on.
- Map packs include the texture-library files they reference.
- Asset-library recovery for projects whose library database drifted from disk.
More in this area
Editor 1.0.19
The first release since 1.0.18, carrying the 47 commits that landed after it: cloud project sync, viewport-first item authoring, item property toggles, multi-trigger loot tables and schema editors.
Client 1.7.15
Attacks no longer stack per-swing costs into frame drops, and the Equipment tab's weapon and amulet slots match the server's slot indices.
Script editor schema tables, model-rendered item icons, and loot-table triggers
The Script Editor gains data and table editors for server schemas and an undocked window; item icons render straight from the item's 3D model; loot tables accept several triggers per item or object drop.
