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Game Tools
Game Tools
Loot tables, skills, shops, recipes, tasks, and dialogue.
1
Loot Tables
Author what NPCs, items, objects and scripted events drop, choose between independent, table and wheel rolling, and simulate the results.
2
Skills
Define your game's skills, their icons, categories and level caps, and learn how XP and levels are computed and shown in the client.
3
Shops
Build NPC shops with stock, prices, a currency item and buy/sell rules, and open them from dialogue, NPC scripts or a command.
4
Recipes
Author crafting recipes that turn ingredients into products, choose how players trigger them, and gate them on skill levels with XP rewards.
5
Tasks and Quests
Build tick-based activities with the Task Manager and multi-stage quests with objectives, prerequisites and rewards in the Quest Editor.
6
Dialogue
Build branching NPC conversations as node graphs with text, choices, conditions, actions and player input, and attach them to an NPC's Talk-to option.