Docs
Search docs
⌘
K
Docs
Updates
Blog
Assets
Dashboard
Docs
Interfaces & HUD
Interfaces & HUD
Design the game screen, tab bar, HUD, and custom interfaces.
1
Interfaces & HUD Overview
How the GUI Editor organizes interface scenes, what it saves, and what the game client can and cannot render.
2
Game Screen and HUD
Lay out the client's fixed HUD on a 1:1 replica - stat orbs, minimap buttons, tab bar and background art - and what lands in map_area_config.json.
3
Tabs
Arrange the client's two-row side-tab bar, set per-row width and spacing, pick icons, and see which tabs the client owns and what tab_config.json holds.
4
Custom Interfaces
Build an interface scene from components, wire buttons and inputs to server actions, drive it from an interface script, and share it via the cloud library.