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  2. Interfaces & HUD

Interfaces & HUD

Design the game screen, tab bar, HUD, and custom interfaces.

  1. 1Interfaces & HUD OverviewHow the GUI Editor organizes interface scenes, what it saves, and what the game client can and cannot render.
  2. 2Game Screen and HUDLay out the client's fixed HUD on a 1:1 replica - stat orbs, minimap buttons, tab bar and background art - and what lands in map_area_config.json.
  3. 3TabsArrange the client's two-row side-tab bar, set per-row width and spacing, pick icons, and see which tabs the client owns and what tab_config.json holds.
  4. 4Custom InterfacesBuild an interface scene from components, wire buttons and inputs to server actions, drive it from an interface script, and share it via the cloud library.

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